Tormentum II Review

“Simulated madness”
Introduction
I’ll never turn down an opportunity to play a good old-school point and click game. They don’t test my reflexes the way an action game does, and they’re rarely as expansive as a full RPG, but that’s okay. What they often lack in moment-to-moment gameplay they tend to make up for in story and presentation. Case in point: today’s review, Tormentum II by two-man developer OhNoo Studio. I had never even heard of the original Tormentum before this, but fortunately Tormentum II is a fully standalone experience that requires no knowledge of the first game, so I was able to dive in without worrying about getting lost. Is Tormentum II worth entering the maddening world it portrays, or should you just boot up MYST for that classic point and click nostalgia trip? We find out in our Tormentum II review for PC! Big thanks to the developer for the review copy!
Gameplay

If you’re new to point and click games (no judgment here—the name pretty much explains the premise), Tormentum II puts you in the shoes of David, a man living in a bleak future landscape. Attempting to create a simulation world populated with realistic people, David’s project goes sideways when he installs a shady component. He’s effectively isekai’d into his own creation of Tormentum and must find a way to escape a simulation that has become far more than he ever intended.
Most of the time, Tormentum II has you exploring static locations in search of items to use for puzzles, to interact with NPCs, or to advance the story. Point and click games aren’t typically thrilling from a pure gameplay standpoint, but I found what Tormentum II offers to be genuinely engaging within the genre.
David can interact with a wide variety of objects in his world, and most interactions aren’t as simple as clicking once to retrieve an item. Often you’ll need to combine items or solve light puzzles to unlock a new location or progress the story. The puzzles generally involve a satisfying degree of thought. David takes notes on interesting observations throughout, and those notes frequently contain the key to solving a puzzle—whether in how something was drawn or in a detail he noticed. One early puzzle has David sketching a dragon with an unusual appearance, and that sketch becomes the solution to a frequency-matching puzzle later on.
What makes or breaks adventure and point and click games is the difficulty balance—too simple and they’re boring, too obscure and you’re spending more time on walkthroughs than the game itself. Tormentum II strikes a fair balance between the two. I scratched my head at a handful of later puzzles, but the answers were always findable either by clicking something I’d overlooked or reviewing a note David had taken. I much prefer this to the notoriously cryptic puzzle design of some classic point and click titles that seemed to require a degree to decipher.
Where Tormentum II really earns points is in its decision-making system and how meaningfully choices affect the narrative. I won’t spoil the specifics, but I was consistently impressed by how the game signals potential consequences without making them obvious. One early decision can result in an NPC’s death simply by moving an obstacle before they’re prepared to leave. There’s more to it than that, but the principle holds: if you rush toward the quickest route to the next area without paying attention, someone will pay for it. I love choices like this, and the way they shape David’s world gives Tormentum II genuine replayability—which is rare for the genre.
Graphics

Tormentum II is completely hand drawn, and the art is simply stunning. The developers cite H.R. Giger and Zdzisław Beksiński as key inspirations, and fans of gothic and biomechanical art will be in pure bliss the moment they enter this world. From the oppressively bleak backdrops to the strange, technological, and surreal environments, Tormentum II is a visual artist’s fever dream—and I mean that as the highest possible compliment. Creature designs look ripped from dark fantasy and deliberate nightmare in equal measure, crafted to provoke a mixture of fear and disorientation. The game radiates unease in the most compelling way, consistently leaving you feeling just slightly off-balance in a way that perfectly serves the story. As a fan of art that challenges your perception of reality and resists conventional design, Tormentum II is genuinely beautiful, and I think the artists who inspired it would be proud to see their visions reflected in a new generation of work.
Sound

From the strange, unearthly moans to the drum-heavy orchestral tones, Tormentum II has an OST that lingers with you long after you’ve turned the game off. There’s something deeply captivating about a score that mixes haunting melodies with genuinely unnatural sonic textures, and this one does it consistently. My only personal wish is for some voice acting, though I understand the two obstacles that would present almost immediately: poor voice work would shatter the immersion the rest of the game works so hard to build, and hiring quality voice actors simply isn’t realistic for a two-person indie studio. I’d have loved it, but Tormentum II absolutely does not need it to be good.
Story

Tormentum II relishes in keeping you in a sustained, haze-like state of narrative uncertainty. What is David’s actual purpose in this world? Why was he pulled into his own simulation? What happened in the outside timeline to make him build something so strange and so dark? The game never tells you directly. Instead, through NPC dialogue and David’s own narration, you slowly piece together the bigger picture—and it’s a genuinely rewarding process. I also love that Tormentum II offers multiple endings shaped entirely by how you treat the people around you—whether you save them, ignore them, or let them die. There are a lot of choices here, and they matter in ways that compound over the course of the game. NPCs you choose to let die may have been critical later. It makes replaying segments to test alternate decisions not just acceptable but genuinely compelling—and that is very rare for this genre.
Overall Impression

Anyone who misses the golden age of point and click adventure games owes it to themselves to give Tormentum II a go. Unsettling, strange, and consistently mystifying, it stands apart from the vast majority of games in this genre and will immediately appeal to those who want their point and click experiences to feel genuinely handcrafted rather than assembled from stock assets. I loved my time with Tormentum II, and I think the story alone is worth experiencing just to see what kind of madness awaits our unfortunate protagonist.
Pros
- Absolutely gorgeous hand-drawn visuals that are equal parts unsettling and mesmerizing
- A dark, layered story with multiple narrative paths shaped by your decisions
- A creepy but captivating OST that sticks with you well after the game is closed
- Puzzles that are rewarding without being obscure—just enough brain-inducing challenge to feel fair
Cons
- Voice acting would have been a nice addition, though understandable why it wasn’t included given the studio size and the risk of undermining the atmosphere
- Point and click is a niche genre in the current gaming landscape, so this won’t reach a broad audience
Overall Score
9.0
Conclusion

Tormentum II was clearly made with genuine love and craft by developers Piotr Ruszkowski and Lukasz Rutkowski. Paying homage to the classic works and titles that defined the golden age of adventure gaming, Tormentum II is a reminder that story-first design paired with thoughtful, simple gameplay can still produce something genuinely memorable. Point and click games may not be for everyone in 2026, and that’s okay. The developers knew their audience, and I think those who love this genre will find Tormentum II an absolute must-download.