Project Pantheon Reveals New Features, Content, and Improvements in Latest Roadmap and Impressive Closed Alpha 1 Results

Closed Alpha 2 Set for This Spring – Expected to Be a Bigger and More Advanced Experience
Introduction
Wolcen Studio today released the roadmap (see below) for its highly anticipated ExtrAction RPG, Project Pantheon. The roadmap showcases new gameplay features, improvements, and additional content aimed at enhancing the player experience for the upcoming Closed Alpha 2 test later this spring. The studio also released results from Closed Alpha 1 in January, which saw over 1,100 active players and more than 2,100 successful extraction missions.
Watch the Official Trailer
New Features & Systems
Player Sanctuary – Players’ personal hub has evolved into a fully 3D navigable space where they can customize their gear, track game achievements, and craft runes. The Sanctuary will grow as players collect more resources, becoming a vital part of the journey.
Dodge Roll – A new default gameplay mechanic that allows players to precisely evade enemy attacks.
Weapon & Gear Customization – Combat style is now more flexible than ever. Players can choose which abilities to equip on weapons and armor, allowing for deeper personalization and strategic playstyles.
Crafting & Durability – Gear now degrades over time, requiring careful management. Runes can be crafted to enhance equipment, and gear can be repaired at the Sanctuary to keep it in peak condition.
New Content
The Staff – New Weapon – A powerful magical weapon bringing even more variety to combat encounters.
Dungeons – High-risk, high-reward zones have emerged across the map, containing exclusive loot and intense battles that will test even the most skilled players.
New Monster Faction – A fresh enemy faction, The Hamförir, has entered the battlefield, increasing the variety of combat encounters and strategic challenges.
Gameplay Tutorial – A structured tutorial now ensures that every player starts with a solid understanding of the game’s core mechanics.
Bug Fixes and Quality of Life Improvements
Improved Movement – Traversal is now more fluid and responsive, with reduced input lag and jitter.
Revamped HP System and Shields – Shields have been redesigned, and health is now segmented, improving combat clarity and strategy.
Better Match Pacing and Map Balance – Loot distribution, enemy placements, and player count have been adjusted for a more balanced and engaging experience.
Combat Improvements – Abilities now feel more responsive as input lag has been reduced, and the first round of balance tweaks will ensure fairer matchups.
Bug Fixes – Various bugs and inconsistencies have been fixed to ensure a smoother overall experience.
Closed Alpha Test 1 Results
Along with the roadmap and updates, Wolcen Studio is thrilled to share the initial results of Closed Alpha 1 of Project Pantheon in January. The playtest saw over 1,400 new accounts created, with more than 1,100 active players diving into the action.
The community generated over 500 sessions and racked up an average of 2.2 player kills per session. Players completed a total of 2,156 successful extractions, with the fastest extraction being recorded in just 1 minute and 30 seconds. Wolcen is grateful to all participants and the excitement surrounding its development so far. The feedback and contributions will continue to play a critical role in improving overall gameplay.
Upcoming Closed Alpha Tests

Project Pantheon will reopen registrations and announce official dates for Closed Alpha 2 soon. This spring, Closed Alpha 2 will focus on enhancing combat gameplay. Closed Alpha 3 is scheduled for summer 2025 to introduce narrative changes, while Closed Alpha 4, coming in autumn 2025, will balance gameplay and player progression.